A downloadable zine

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Once upon a time, there was a wonderful school of spellcraft and sorcery called Brewkessel. 62 years ago it vanished in a flash of red lightning, taking with it some of the best and brightest names in magic. All that was left behind was a deep, smoking hole.

Was it the result of a spell gone wrong? Had the gods finally rained down judgement on their vile witchcraft? No one could say for sure. In fear of repeating Brewkessel’s unknown mistake, one by one the other schools locked their doors.

Brewkessel reappeared 7 months ago.

What is Brewkessel?

Brewkessel is a megadungeon designed for Old-School Essentials and other classic RPG systems. It is presented as a series of zines that each detail a section of the dungeon and its surrounding area. Although Brewkessel is designed as a complete whole, each issue is modular, and can be played on its own or be mixed-and-matched with the other issues.

Inside Issue #1

  • Everything you need to start a Brewkessel campaign, including character prompts, an overview of the surrounding area, and adventure hooks.
  • The witch who controls the grounds and her force of canny mercenaries.
  • Brewkessel's ground floor, which includes the mundane requirements of a boarding school: kitchen, smithy, baths, owlery, and hospital.
  • The School of Enchantment, featuring a warlock with a wizard's head in a jar, a mad enchantress, and a portal from the fey realm.
  • Other adventurers interested in the dungeon's treasures and secrets.
  • A plethora of strange potions, presented with tasting notes.
  • Rules allowing characters of any class to learn spells.
  • How to assign your character to one of Brewkessel's four houses: Kelpulous, Phoenessent, Prescipiece, or Riddleward.

VTT Deluxe Pack: Want to use the diorama images in your online game? Look no further! This pack includes all the dioramas, separated into individual files, including all the hallways. In addition, it contains clean versions of all NPC art, as well as tokens for NPCs and some of the monsters.


**Rated THE BEST at Tenfootpole.org**

"It captures the spirit of Hogwarts, and warped nature turning it in to an adventuring locale … without it being too cutesy or bizarre for the sake of bizarre. It’s a fine line to walk and the designer does a good job." -Bryce Lynch

"It's a little on the whimsical side, but that's vastly outweighed by the thought and care that went into the book. Overall, I'm super impressed with this project." -Third Kingdom Games

Print Version available at shop.kettlesberg.games.

Note: Requires Old-School Essentials. 5th Edition version available now!

Purchase

Get this zine and 528 more for $5.00 USD
View bundle
Buy Now$9.00 USD or more

In order to download this zine you must purchase it at or above the minimum price of $9 USD. You will get access to the following files:

Brewkessel - Issue 1.pdf 8 MB
Map Pack.zip 2 MB
VTT Deluxe Pack 13 MB
if you pay $11 USD or more

Download demo

Download
Brewkessel - Issue 1 (Free Preview) 2 MB

Development log

Comments

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I am super interested in purchasing this, but I have two reservations/questions:

  1. How many zines/issues will there be?
  2. I'm very concerned about breaking the adventure up. Is there any rationale as to why an adventuring party would play through the first zine and then wait months (a year?) to play the next when it becomes available?

Thanks in advice for your answers!

1. The plan is to have eight issues, one for each school of magic.

2. This is a good question! There isn't anything in #1 about that, because I've been working under the assumption that probably the campaign would be paused between issues. Each issue is modular, and from #2 on will include alternate layouts that treat the department as it's own separate building, so I think my advice would be to say that Brewkessel had been a campus rather than a single castle, and have the departments appear one-by-one rather than all at once. I'll think about it more and if I have any good ideas I'll include them in #2!